![]() ![]() Therefore the Trebuchets are also way more expensive, but definitely worth it imo, especially since you don't need to pay upgrade costs for them either. The Rams are for early on (there is no other option anyway), but later most Rams are destroyed before reaching their target and Trebuchets can do the job without receiving any damage at all sometimes. Similar situation with Siege Rams and Trebuchets. However when it comes to Champions or Paladins, then I don't really see the point in making them over Onagers or Archers, since their counter units are cheap and they need to be in the front lines, so you can't just pull them back, especially when defending.īut well, most 1v1 and sometimes also the 2v2 games end in castle age anyway, so I don't see them being made very often. It depends on if and how soon the opponent can destroy them and how many units the opponent loses in the process.Įxpensive melee units seem to be really efficient early on, like Knights, since they can beat most other units in small numbers at that point in time. Siege Onagers can be all over the place when it comes to efficiency. They are not at the front, so you can usuallly expect a bunch of them to stick around for a while or even until the end of the game, especially in case of Cavalry Archers, since you can always micro them away from enemy units.Įven if the opponent brings Skirmishers to counter them, you can always just pull them back and use them somewhere else. I would argue that Cavalry Archers or ranged units in general fall into that category. ![]() By that I mean units where you know, that they are safe investments. ![]()
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